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"Why do we need more graphics?": 2010's Alan Wake was as photoreal as videogames ever needed to be, reckons original Thief designer

Former Thief: The Dark Project designer, Ion Storm game director, and sometime Spielberg collaborator Randy Smith Evergreen has shared his probably-incendiary view that photorealistic videogame graphics need not have advanced any further than Remedy's original Alan Wake . For context, Alan Wake released back in 2010…

"Why do we need more graphics?": 2010's Alan Wake was as photoreal as videogames ever needed to be, reckons original Thief designer
Gambar: Rock Paper Shotgun

Ringkasan singkat

Former Thief: The Dark Project designer, Ion Storm game director, and sometime Spielberg collaborator Randy Smith Evergreen has shared his probably-incendiary view that photorealistic videogame graphics need not have advanced any further than Remedy's original Alan Wake . For context, Alan Wake released back in 2010…

Yang diketahui sejauh ini

Catatan otomatis dari LuaCat Games, dibuat dari apa yang kami tahu soal liputannya (siapa yang memberitakan, berapa situs, riwayat topiknya) — bukan terjemahan atau salinan dari sumber.

Sejauh ini baru Rock Paper Shotgun yang memuat, tapi itu redaksi yang memeriksa beritanya.

Intinya: Boleh dianggap solid, sambil memantau pembaruan.

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11/09/2026 13.29
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