Games

"Why do we need more graphics?": 2010's Alan Wake was as photoreal as videogames ever needed to be, reckons original Thief designer

Former Thief: The Dark Project designer, Ion Storm game director, and sometime Spielberg collaborator Randy Smith Evergreen has shared his probably-incendiary view that photorealistic videogame graphics need not have advanced any further than Remedy's original Alan Wake . For context, Alan Wake released back in 2010…

"Why do we need more graphics?": 2010's Alan Wake was as photoreal as videogames ever needed to be, reckons original Thief designer
Image: Rock Paper Shotgun

Quick summary

Former Thief: The Dark Project designer, Ion Storm game director, and sometime Spielberg collaborator Randy Smith Evergreen has shared his probably-incendiary view that photorealistic videogame graphics need not have advanced any further than Remedy's original Alan Wake . For context, Alan Wake released back in 2010…

What we know so far

Automatic note by LuaCat Games, built from what we know about the coverage (who reported it, how many sites, the story’s history) — not a translation or copy of the source.

So far only Rock Paper Shotgun has run it, but that's a newsroom that checks what it publishes.

Bottom line: You can treat this as firm, just keep an eye on updates.

Section
Games
Published
09/11/2026 13:29
Updated
09/11/2026 14:50
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