Games

'We needed a potentially infinite resource of party members so that we could then kill them:' Entropy dev James Wragg explains how you fit permadeath in a party RPG

Human Resources.

'We needed a potentially infinite resource of party members so that we could then kill them:' Entropy dev James Wragg explains how you fit permadeath in a party RPG
Image: PC Gamer

Quick summary

Human Resources.

What we know so far

Automatic note by LuaCat Games, built from what we know about the coverage (who reported it, how many sites, the story’s history) — not a translation or copy of the source.

So far only PC Gamer has run it, but that's a newsroom that checks what it publishes.

Bottom line: You can treat this as firm, just keep an eye on updates.

Section
Games
Published
10/01/2026 17:10
Updated
10/01/2026 18:12
Sources
1
Relevance
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Popularity index0/100
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