Games

"Ultimately, we asked 'why are we doing this?'": the creators of Arc Raiders wildly underestimated how hard it is to make a live service game

Arc Raiders developers Embark heavily underestimated the challenges of creating a full-blown live service game, executive producer Aleksander Grøndal has conceded in a new interview. The extraction shooter launched with an ambition for monthly post-release updates that ultimately proved untenable, resulting in…

"Ultimately, we asked 'why are we doing this?'": the creators of Arc Raiders wildly underestimated how hard it is to make a live service game
Image: Rock Paper Shotgun

Quick summary

Arc Raiders developers Embark heavily underestimated the challenges of creating a full-blown live service game, executive producer Aleksander Grøndal has conceded in a new interview. The extraction shooter launched with an ambition for monthly post-release updates that ultimately proved untenable, resulting in…

What we know so far

Automatic note by LuaCat Games, built from what we know about the coverage (who reported it, how many sites, the story’s history) — not a translation or copy of the source.

This comes from Rock Paper Shotgun, which does its own reporting — for now, it's the only coverage.

Bottom line: Safe to take the main point — it's the fine detail that sometimes shifts later.

Section
Games
Published
09/30/2026 09:15
Updated
09/30/2026 10:12
Sources
1
Relevance
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Popularity index0/100
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