The Blood of Dawnwalker's divisive time mechanic was once much stricter, but it was loosened because of "fear" around the game
I've had a hunch ever since playing The Blood of Dawnwalker that its divisive time limit feature - whereby you have 30 in-game days and nights to save your character's family from a nasty pack of vampires - isn't as strict as Rebel Wolves once intended it. And it turns out I was right.
Nota automática do LuaCat Games, feita com o que a gente sabe da cobertura (quem publicou, quantos sites, histórico do assunto) — não é tradução nem cópia da fonte.
Até agora, ninguém além de Eurogamer publicou isso — a gente segue de olho pra ver quem confirma. Nos 30 dias antes desta, saíram outras 19 notícias sobre The Blood of Dawnwalker por aqui.
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