The Blood of Dawnwalker's divisive time mechanic was once much stricter, but it was loosened because of "fear" around the game
I've had a hunch ever since playing The Blood of Dawnwalker that its divisive time limit feature - whereby you have 30 in-game days and nights to save your character's family from a nasty pack of vampires - isn't as strict as Rebel Wolves once intended it. And it turns out I was right.
Judul dan ringkasan dalam bahasa aslinya: bahasa Inggris.
Catatan otomatis dari LuaCat Games, dibuat dari apa yang kami tahu soal liputannya (siapa yang memberitakan, berapa situs, riwayat topiknya) — bukan terjemahan atau salinan dari sumber.
Belum ada yang memberitakan ini selain Eurogamer — kami terus pantau. Dalam 30 hari sebelumnya, ada 19 berita lain tentang The Blood of Dawnwalker di sini.
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