Games

We Sat Down with D&D Game Designer James Wyatt to Talk Dungeons & Dragons: World of Warcraft

At New York Comic Con, I got a chance to sit down with Wizards of the Coast Principal Game Designer James Wyatt to talk about the first Universes Beyond expansion for D&D.

We Sat Down with D&D Game Designer James Wyatt to Talk Dungeons & Dragons: World of Warcraft
Image: IGN

Quick summary

At New York Comic Con, I got a chance to sit down with Wizards of the Coast Principal Game Designer James Wyatt to talk about the first Universes Beyond expansion for D&D.

Curated and translated by LuaCat Games

What we know so far

Automatic note by LuaCat Games, built from what we know about the coverage (who reported it, how many sites, the story’s history) — not a translation or copy of the source.

This comes from IGN, which does its own reporting — for now, it's the only coverage. When it's World of Warcraft, the story leaves the bubble on its own. In the 30 days before this one, 51 other World of Warcraft stories ran here.

Bottom line: Safe to take the main point — it's the fine detail that sometimes shifts later.

Section
Games
Published
10/17/2026 10:00
Updated
10/17/2026 10:48
Sources
1
Relevance
49/100
Popularity index0/100
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Timeline: World of Warcraft

What’s come out about World of Warcraft so far, newest first.

  1. World of Warcraft: Forever devs say gear upgrades will stay relevant 'for a long, long time': 'It's very much our intention to try wherever we can to not invalidate old content'PC Gamer
  2. Despite criticism, new $109.80 BRL paid race is a hit in the World of Warcraft: Forever betaAdrenaline
  3. World of Warcraft: Midnight recebe general clássico e megamasmorra inéditaÚltima Ficha
  4. "You don't listen to the loudest people in the room" - World of Warcraft: Forever boss discusses how to approach a deluge of feedbackEurogamer
  5. World of Warcraft: Forever won't destroy what made the old classes so satisfying by modernizing them into oblivion: 'The level of mechanical complexity found in the beta classes is indicative of our intentions'PC Gamer

See the full timeline (57 stories)

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