Games

Riot needed absurd player counts 'in the high hundreds of thousands, if not millions' for 2XKO, dooming it from launch

The cost is too dang high.

Riot needed absurd player counts 'in the high hundreds of thousands, if not millions' for 2XKO, dooming it from launch
Image: PC Gamer

Quick summary

The cost is too dang high.

What we know so far

Automatic note by LuaCat Games, built from what we know about the coverage (who reported it, how many sites, the story’s history) — not a translation or copy of the source.

PC Gamer and IGN have both published it — two sites saying the same thing.

Bottom line: The core of it should hold; if another outlet tells it differently, that shows up below.

Section
Games
Published
10/02/2026 08:16
Updated
10/02/2026 09:12
Sources
2
Relevance
56/100
Popularity index0/100
Based on reads, reactions, shares, comments and number of sources.
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Who else covered this

2 sources covered this story. The more outlets confirm it, the higher the story's relevance index.

How the story developed

Earlier versions of this same story remain available — the spotlight moves, the history stays.

  1. Riot Games Co-Founder Says 2XKO Needed ‘Hundreds of Thousands, if Not Millions’ of Monthly Active Players to SurviveIGN

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