Games

‘It’s Difficult To Justify the Investment’ – How MMORPGs Built (and Lost) the Live-Service Throne

How MMORPGs like World of Warcraft and EverQuest started the industry's obsession with never-ending live-service games.

‘It’s Difficult To Justify the Investment’ – How MMORPGs Built (and Lost) the Live-Service Throne
Image: IGN

Quick summary

How MMORPGs like World of Warcraft and EverQuest started the industry's obsession with never-ending live-service games.

What we know so far

Automatic note by LuaCat Games, built from what we know about the coverage (who reported it, how many sites, the story’s history) — not a translation or copy of the source.

This comes from IGN, which does its own reporting — for now, it's the only coverage.

Bottom line: Safe to take the main point — it's the fine detail that sometimes shifts later.

Section
Games
Published
10/08/2026 11:30
Updated
10/08/2026 13:14
Sources
1
Relevance
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